ALLEGORICAL

VIDEO GAMES

How does the gameplay mechanics in Silent Hill 2 and

Hellblade: Senua’s Sacrifice support the games’ allegorical narratives?

BY AMALIE KAE, 2019

(BA) GAMES DESIGN, UNIVERSITY THESIS

LONDON COLLEGE OF COMMUNICATION, UNIVERSITY OF THE ARTS LONDON

GRADUATED: 2019, FIRST CLASS HONOURS

ABSTRACT

This paper seeks to analyse the gameplay mechanics in two individual video games - Silent Hill 2, and Hellblade: Senua’s Sacrifice - with the intent of examining their underlying, allegorical narratives. While allegories and their characteristics have been studied plenty in the written format, this paper aims to answer whether an interactive medium can contribute to allegories in a way other media cannot.

In the first section of the paper, a definition of allegory will be considered, with the aid of examples from film and literature. The following sections then deal with the two games in question, examining a number of their mechanics one by one. The final section, consisting of analysis and conclusion, will then determine whether or not a connection between player input and allegorical narrative have been reached, and whether or not this was accomplished in a way, unique to the video game medium.

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Keywords:

Allegory, metaphor, video game narrative, gameplay mechanics, player-centric analysis, Konami, Silent Hill 2, Ninja Theory, Hellblade: Senua’s Sacrifice.

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London, UK

©2018 by Amalie Kae.