THE HOBO CODE
Unity, Spring 2018
The Hobo Code (Aka. Gentleman of the Rails) is a dialogue-driven, map-based game.
The game is set during the American Great Depression of the 1930s, a time of uncertainty and widespread hardship.
In The Hobo Code, you play a traveller of the dusty road who needs to get across several states to reach his goal. Each state is a self-contained map containing several locations that you can either see or uncover through dialogue with the state’s inhabitants. Each location will give you the opportunity to talk to the locals, or unlock rare bonuses, with every interaction influenced by your knowledge of the Hobo Code.
Game Design: Amalie Kae & Pauline Martyn
Dialogue: Pauline Martyn
Art and UI design: Amalie Kae
Programming: Amalie Kae
Plug-in Integration (Fungus): Pauline Martyn
This is a collaboration with Pauline Martyn.
You can find her portfolio here: https://www.paulinemartyn.com/